01Core mechanic
Merge matching planets, discover larger worlds and keep the orbital board from filling up.
02How a run ends
The run usually fails when a move creates isolated gaps or removes the free space needed to rearrange later pieces.
03Opening plan
Spend the first turns reading the full board, identify the non-reversible move and preserve at least one flexible route.
04Common mistake
Do not solve only the most obvious local match; check what that move leaves behind for the following turn.
05Advanced tip
Build large planets near one side and use small pieces to trigger chain merges instead of scattering equal pairs across the board.